Scrap Magnet is a pixel-art incremental game. Drag your magnet across the junkyard to pull in scrap, then sell it and spend the money on bigger magnets and faster spawns. Each new ore you unlock is worth more than the last: copper, silver, gold, emerald, uranium and cosmite.

Keep your collection streak alive for bonus value, trigger magnetic frenzies, and grab chests, meteors, giant scrap and more! Recast your run to earn Cores and grow a large skill tree. Pick up new tables along the way, each with its own twist: crazy magnets, a vault full of chests, an ore roulette, or a conveyor belt with a shredder and toxic barrels.

Collect magnet skins from the gachapon, upgrade workshop modules on the slot machine, finish jobs and trophies, and fill in the encyclopedia. Your goal is to bring the Heart of the Junkyard back to life. Your progress keeps working while you're away.

Updated 8 hours ago
Published 1 day ago
StatusIn development
PlatformsHTML5
Rating
Rated 3.8 out of 5 stars
(5 total ratings)
AuthorPepplay
Tags2D, Incremental, Pixel Art
ContentNo generative AI was used

Comments

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Great Game. Fastastic. 

Great game, reached lvl 40. Some notes:

- Give option to reduce or remove flashing effects (overwhelmed my senses)

- Would like auto buy to buy cheapest of any upgrades

- Found out I could cheese it to unlock the passive slots by just recasting right away over and over

- Some upgrades in talent tree didn't say only full game, but I couldn't buy

Great game with lots of content. I just think there are too many upgrades too soon, and too many "mini games" unlucked at the same time. Too many "options" gives me stress. :D

ok, played this way longer then I should have

so much fun! after 1 hours of gameplay, i almost maxed out everything (didn't cared to add %8 value after maxing out etc.)

Not unique experience but the way you pulled it off was great. This could be a huge game easily.

Bugs & Errors 

  • chest magnets are bugged. scraps stuck on the side of the screen.
  • streak value upgrade doesn't work. Stuck at %50 max.

Possible Improvements

  • Chain lightning may actually chain to more scrap.
  • Value upgrades are so late in the tree so doesn't worth spending cores.
  • Auto magnet speed improvement should apply without going AFK too.
  • More rare scraps ofc.
  • Skins should come with additional upgrades such as radius or power (for big scraps)
  • Scrolling down on the upgrade tab gets tiring later. There should be an option to "hide maxed" and maybe a more compact design could work too.
  • Too much text on the field. But even though frenzy countdown is next to the magnet so you can't see it. I think notifications for chests and meteors could be removed and a countdown could be added for frenzy.
  • 2nd map where 3 big magnets pull other scrap, we should be able to collect them with our pick up range from the frenzy too.
  • Auto magnet radius would be a great upgrade too. I saw more upgrades for the such as "... can collect chests" for the full game but i didn't saw any area upgrades for them.
  • More special events could be added. Dark and gold was good additions. Maybe one where every scrap gets pulled to you and a one where auto diggers work at %1000 speed.
  • Most fun part of the game is scaling but after reset, it gets tiring to upgrade every scrap one by one so maybe an auto buyer for scrap value could work too.

I expect this game to become much better. Thanks for making it and reading this comment all the way down there. Good luck!

(1 edit)

Thanks a lot for playing and for such detailed feedback! Fixed both bugs also added some of your suggestions and more. Your notes made the game better, thanks!