It's not bad. Probably my main frustration would be is all the text that's in front of the cursor / play area makes it difficult to see what you're actually trying to do. As I was writing this I noticed that the game window is dynamic, so this maybe only applies for the itch.io embedded web player.
Also the flashing GIFs you have in your description are very distracting. If I was photosensitive they may have given me some trouble.
I loved Scrap Magnet. I was lucky enough to try it in the very early stages, and it's amazing to see how much it has changed: the pixel art keeps getting nicer and the loop of collecting scrap and upgrading your magnet is really addictive. I love being able to improve your own abilities, and there's dopamine everywhere: every upgrade, every gachapon skin and every slot machine module makes you want to keep playing. The recast mechanic, where you restart but keep your upgrades, is also a great choice, since it lets you progress faster and keeps the game from getting monotonous. You can tell it gets better every day, and it has a lot of potential. Keep it up, Pepcín! <3
Great game with lots of content. I just think there are too many upgrades too soon, and too many "mini games" unlucked at the same time. Too many "options" gives me stress. :D
so much fun! after 1 hours of gameplay, i almost maxed out everything (didn't cared to add %8 value after maxing out etc.)
Not unique experience but the way you pulled it off was great. This could be a huge game easily.
Bugs & Errors
chest magnets are bugged. scraps stuck on the side of the screen.
streak value upgrade doesn't work. Stuck at %50 max.
Possible Improvements
Chain lightning may actually chain to more scrap.
Value upgrades are so late in the tree so doesn't worth spending cores.
Auto magnet speed improvement should apply without going AFK too.
More rare scraps ofc.
Skins should come with additional upgrades such as radius or power (for big scraps)
Scrolling down on the upgrade tab gets tiring later. There should be an option to "hide maxed" and maybe a more compact design could work too.
Too much text on the field. But even though frenzy countdown is next to the magnet so you can't see it. I think notifications for chests and meteors could be removed and a countdown could be added for frenzy.
2nd map where 3 big magnets pull other scrap, we should be able to collect them with our pick up range from the frenzy too.
Auto magnet radius would be a great upgrade too. I saw more upgrades for the such as "... can collect chests" for the full game but i didn't saw any area upgrades for them.
More special events could be added. Dark and gold was good additions. Maybe one where every scrap gets pulled to you and a one where auto diggers work at %1000 speed.
Most fun part of the game is scaling but after reset, it gets tiring to upgrade every scrap one by one so maybe an auto buyer for scrap value could work too.
I expect this game to become much better. Thanks for making it and reading this comment all the way down there. Good luck!
Thanks a lot for playing and for such detailed feedback! Fixed both bugs also added some of your suggestions and more. Your notes made the game better, thanks!
← Return to game
Comments
Log in with itch.io to leave a comment.
It's not bad. Probably my main frustration would be is all the text that's in front of the cursor / play area makes it difficult to see what you're actually trying to do. As I was writing this I noticed that the game window is dynamic, so this maybe only applies for the itch.io embedded web player.
Also the flashing GIFs you have in your description are very distracting. If I was photosensitive they may have given me some trouble.
I loved Scrap Magnet. I was lucky enough to try it in the very early stages, and it's amazing to see how much it has changed: the pixel art keeps getting nicer and the loop of collecting scrap and upgrading your magnet is really addictive. I love being able to improve your own abilities, and there's dopamine everywhere: every upgrade, every gachapon skin and every slot machine module makes you want to keep playing. The recast mechanic, where you restart but keep your upgrades, is also a great choice, since it lets you progress faster and keeps the game from getting monotonous. You can tell it gets better every day, and it has a lot of potential. Keep it up, Pepcín! <3
<3
Good Game! Really good idea and good art work!!
Thanks!
Great Game. Fastastic.
Thanks!
Great game, reached lvl 40. Some notes:
- Give option to reduce or remove flashing effects (overwhelmed my senses)
- Would like auto buy to buy cheapest of any upgrades
- Found out I could cheese it to unlock the passive slots by just recasting right away over and over
- Some upgrades in talent tree didn't say only full game, but I couldn't buy
Thanks!! I appreciate your feedback!
Great game with lots of content. I just think there are too many upgrades too soon, and too many "mini games" unlucked at the same time. Too many "options" gives me stress. :D
Thanks for playing, and thanks for your feedback!
ok, played this way longer then I should have
so much fun! after 1 hours of gameplay, i almost maxed out everything (didn't cared to add %8 value after maxing out etc.)
Not unique experience but the way you pulled it off was great. This could be a huge game easily.
Bugs & Errors
Possible Improvements
I expect this game to become much better. Thanks for making it and reading this comment all the way down there. Good luck!
Thanks a lot for playing and for such detailed feedback! Fixed both bugs also added some of your suggestions and more. Your notes made the game better, thanks!